3d coat displacement map manual#
good manual and a set of learning videos. If I ever need to create/edit meshes it's the first thing I reach for. Using Silo is a pleasure, simple, intuitive. It's a great value ($99) and the latest version has a zbrush like mesh displacement painter mode that pairs nicely with it's good subdivision tool. Silo (from Nevercenter ) - This would be my 'you only can have one' choice I think for pure mesh modeling and manual repair, etc.
Good manual, excellent community and support ( one guy makes it ) This has a 'Relief' from image mode that is the easiest way to map an image of a texture into a mesh that I have found ( yes blender can do it, key word here is 'easiest' - blender is not intuitive to me - I refuse to use it unless I have to ). )Ĭheetah3d ( ) - $99 mesh modeler that integrates really super well with Unit圓d. Solid modelers are the way to go for that sort of stuff - no messy broken meshes and headscratching topologies. ( ie, I would use it to design the basic tile set, then use other tools to texture, etc) - not the best support or manual, but adequate.
Is a decent parametric solid modeling CAD tool - I've designed and printed multiple design prototypes using it and it's perfect for that job. ViaCad Pro v11 ( ) - solid modeler that is probably too expensive for hobby use ( I bought it on sale when it was much cheaper and upgrades aren't to expensive every few years ). Here are the tools I'm using (note: I'm on a mac, and not a pro): I've done 3d mesh modeling for games and solid modeling for industrial design work (both mostly hobbies at this point) so I'm not starting from scratch but I might be doing things the hard way because I don't know the easy way. I just started down this path so I have the same question.